As technical requirements go, your butt is covered, and if you have the talent, or the right team, you can supply your own. "Everything" is assets, which take the form of music, art, code and plugins. ![]() RPG Maker MV is the latest installment of a franchise that spans nearly two decades of releases with the slant of providing an environment that not just makes things easy, but has everything you need to build and publish your RPG. I dig logic, not code, though the concepts do fascinate me. That fellow is me, and yes, even intepreted languages throw me for a loop. It is successful enough at this that someone who stumbles around in BASIC or even HTML can put together an event driven adventure that is as complex as Chrono Trigger. RPG Maker MV cuts the fluff by focusing on the task of bringing pre-built resources together into a playable form with the least amount of coding knowledge possible. Why don't I just get what it doesn't have out of way first: There's no built in a sound editor, pixel editor/drawing program or dual-panel code editor. Particularly for software trying to fill the role required by a developer, which can be diverse and varied. What do you do with a tool that does what it's supposed to but falls short of its purpose so that you have to augment its features and/or behavior with other tools? RPG Maker MV isn't a suite, but it tries to be and even comes close while falling short on functionality that most users would consider basic. "Modding and its community are RPG Maker MV's greatest strength."
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